League of Legends in Unreal Engine 4

An indie game developer named Wayne S. has completely reworked the Summoner’s Rift map in League of Legends using Epic’s Unreal Engine 4 and the results are mind-blowing.

In a YouTube clip highlighting the map, Wayne said he worked on the project a few hours each day over a three-week span. His goal was to convert Summoner’s Rift into a more realistic map while maintaining its core layout. He developed both a top-down and first-person view. Riot Games launched League of Legends more than a decade ago. The MOBA was generally well-received but graphics were never its strong suit. Nevertheless, the title built a very solid following over the years and managed to surpass more than 100 million monthly players in 2016 – proof that you don’t necessarily need flashy graphics to have a hit.

 

Wayne goes into pretty extensive detail regarding some of the techniques he used to build in-game elements and how he modified lighting to get that perfect, sunset look. The dev also set up a Patreon page to help fund the creation of Harmony, a new game described as a “doomsday condensed open world puzzle game” for PlayStation 4, Xbox One and PC, and even launched a Discord for those interested in discussing game design.

 

We can’t wait for Wayne S. to try the same with Valorant, do you agree? If you didn’t know: According to Twitch, the game broke the “single-day hours watched record in a single game category” with 34 million hours watched. Meanwhile, the game hit a peak concurrent viewer total of 1.7 million, which is second only to the 2019 League of Legends World Championship. Most of the players rated this game as a game which blends elements of Overwatch and Counter-Strike